Direction informed by execution — not abstraction. This is where I test ideas, break systems and build better ones. Hands-on experiments in rigging, runtime systems, procedural animation and motion prototyping — keeping my technical instincts sharp and my direction grounded in craft reality.

WIP.

The Lab — Where Direction Meets Craft

Hands-on system design in practice.

Locomotion and blend tree architecture built from scratch in Unity — prototyping responsive gameplay animation systems end to end from concept to in-engine implementation.

Continuously expanding — new work added as certification projects, rigging experiments and engine prototypes develop. Currently: character rigging in Maya, runtime implementation in Unreal Engine 5, procedural animation workflows in Houdini.