

Direction informed by execution — not abstraction. This is where I test ideas, break systems and build better ones. Hands-on experiments in rigging, runtime systems, procedural animation and motion prototyping — keeping my technical instincts sharp and my direction grounded in craft reality.



WIP.




The Lab — Where Direction Meets Craft
Hands-on system design in practice.
Locomotion and blend tree architecture built from scratch in Unity — prototyping responsive gameplay animation systems end to end from concept to in-engine implementation.
Continuously expanding — new work added as certification projects, rigging experiments and engine prototypes develop. Currently: character rigging in Maya, runtime implementation in Unreal Engine 5, procedural animation workflows in Houdini.