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Early-stage explorations and internal R&D remain confidential under NDA. Materials shown reflect publicly released content.
Where cinematic ambition meets real-time execution.
Directing animation across one of the most narratively ambitious games of its era — making the line between playing and watching disappear.
160+ weapons. One system. Zero compromises.
Full gameplay animation direction — locomotion, combat, weapon handling and the technical systems that made high-volume delivery possible.
40+ characters. 6 weeks to 7 days.
Directing transformation sequences, combat animation and cinematic performance — while rebuilding the pipeline that made it all possible.
Keeping quality alive when everything else was changing.
Animation direction under sustained production pressure — where flexibility, clarity and team trust became as important as craft.