Animation that serves the game. Direction that serves the team. Here's what that looks like in practice.

Early-stage explorations and internal R&D remain confidential under NDA. Materials shown reflect publicly released content.

Where cinematic ambition meets real-time execution.

Directing animation across one of the most narratively ambitious games of its era — making the line between playing and watching disappear.

160+ weapons. One system. Zero compromises.

Full gameplay animation direction — locomotion, combat, weapon handling and the technical systems that made high-volume delivery possible.

40+ characters. 6 weeks to 7 days.

Directing transformation sequences, combat animation and cinematic performance — while rebuilding the pipeline that made it all possible.

Keeping quality alive when everything else was changing.

Animation direction under sustained production pressure — where flexibility, clarity and team trust became as important as craft.

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