Where actor nuance becomes engine reality — translating performance into scalable in-engine systems without losing emotional authenticity.

Performance, Emotion & Systems — At Scale.

Translating actor-driven performance into scalable in-engine systems without losing emotional authenticity.

Early-stage explorations and internal R&D remain confidential under NDA. Materials shown reflect publicly released content.

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Pushing the boundary of what real-time faces can do.

Facial systems and performance direction on one of the most technically ambitious projects in games — where photorealism and emotional truth had to coexist.

Fear has a face.

Performance that makes a hero feel human.

Character in every frame.

Performance capture direction on a horror narrative where facial authenticity was the difference between tension and disbelief.

Facial direction and performance systems on one of the most emotionally resonant superhero games ever made.

Facial animation direction on a narrative-driven crime epic where performance carries the entire emotional weight of the story.