Projects





Spider-Man: Miles Morales / Mafia 2 / Ratchet & Clank / Little Hope / Star Citizen...
(Epic Games / Cubic Motion)
Managed a 55-person studio, delivering facial animation and for some projects GP animations for AAA projects.
Implemented process improvements supporting Cubic Motion’s acquisition by Epic.
Directed AI-driven workflows, ensuring clean mocap and expressive performances.
Technology Used : AI-Driven Animation, Performance Capture Pipelines, HMC's , Unreal Engine, Maya



Zombie Army 4, Sniper Elite 5, Evil Genius 2 (Rebellion)
Scaled animation & technical teams from 8 → 24 across two locations.
Directed mocap cinematics & gameplay, optimizing real-time workflows.
Delivered projects 25% faster via pre-production improvements.
Worked on 4 different projects at different stages of production
Technology Used: In-House Engine, Mocap, HMC, Storyboards/Animatics
Quantum Break (Asobo Studio / Microsoft / Remedy)
After working on Fragments for Microsoft, I was asked by Microsoft to help them with the production of Quantum Break.
Helped direct animation.
Helped managed VFX, UI / UX, sound and production.
Managed VO/mocap shoots in Burbank and oversaw outsourcing contracts.
Coordinated cross-site production between Microsoft (US & UK), Asobo (France) and Remedy (Finland).

Technology Used: In-House Engine, Mocap, HMC, Divers softwares for artistic disciplines and code