More hands on Projects

TRANSFORMER REACTIVATE (Splash Damage)

PAYDAY FRANCHISE (Starbreeze)

ALWAYS IN MIND (Inevitable Studios)

Technology Used: Unreal Engine 4, Mocap, Procedural Animation

Directed animation and worked on R&D for both FPS & TPS storytelling moments, including procedural hostage scenarios, rappelling, avoidance and divers systems building. (The video showcases some of the results of the work accomplished).

  • Rebuilt the animation department, establishing mocap facilities and scalable workflows.

  • Collaborated with engineers to develop customizable weapons & recoil systems.

Technology Used: Unreal Engine, Motion Capture, Rigging Systems, Procedural Animation

  • Directed cinematic and gameplay animation strategy in coordination with Hasbro.

  • Conducted R&D on transformation mechanics, balancing robotic style with human expressiveness.

  • Defined transformation rigs and locomotion systems across multiple bot variants.

  • Worked on the pipelines from character concept to animation while reducing the character modeling time.

Technology Used: Unity engine, Handkey Animation essentially, Rigging systems

  • Directed and work on cinematic moments and gameplay animations.

  • Work on animated systems such as Blueprints and blend trees in Unity for all gameplay animations.

  • Collaborate with the coders to define some of the characters behaviours.