My name is Diana, and I bring about 20+ years of experience across AAA games, VFX, and real-time animation. I’m known for solving complex challenges, building departments from the ground up, and growing teams that still thrive today. With a hybrid background in both production leadership and animation direction, I bridge creative ambition with operational strategy to deliver player-first, technically robust experiences. Looking ahead, I’m eager to expand further into the business side of games to strengthen my expertise in publishing, partnerships, and long-term strategic growth.

I combine production strategy with deep creative expertise. I’ve built pipelines, milestone systems, and roadmaps that keep large-scale projects on track while supporting creative flexibility. In gameplay animation, I’ve led first- and third-person combat systems, procedural frameworks, and AI-driven storytelling. My cinematic direction spans storyboarding, performance capture, and real-time execution. I’m known for scaling studios, mentoring talent, and growing sustainable teams across multiple locations. Technically, I’m fluent in Unreal Engine, Maya, Motion Builder, 3ds Max, and full studio planning toolsets, enabling me to adapt quickly and lead teams to deliver at the highest level.

I believe strong culture drives strong delivery. As a Women in Games Ambassador and Grads in Games mentor, I’ve helped shape inclusive, resilient teams that deliver with creativity and accountability. My leadership style emphasizes trust, retention, and long-term impact—teams I’ve built continue to perform and grow today.